The hero's recovery rate stat, which is modified by their age.Injuries heal when time passes on the overland map. When heroes take damage they are given a transient stat called Injury, that is subtracted from Health to give current health. With each promotion, heroes also gain additional stats according to their class: Heroes can also promote and gain abilities by completing Opportunities ( hook events). If all of the hero's abilities are already upgraded, then no upgrade option is offered. Some abilities are specific to a class, and some are general abilities available to any hero.Įach ability has one possible upgrade. The player is offered a random choice of three new abilities to select from, plus (if available) a fourth choice that is an upgrade of one of their current abilities. Starting with Greenhorn, each time a character promotes, they gain an ability. Mission xp is divided as evenly as possible among heroes below level 7 who took part. The party usually gains 5 xp per monster card for a successful mission campaign plot missions award predefined amounts. They gain experience through combat and at thresholds they promote to a higher level. (Disclaimer: Credits to metoxys, please credit them when sharing this image)Įach hero is trained in a class as one of warrior, hunter, or mystic. The value that is assigned in each history section is that value divided by the number of stat boosts you are receiving for that entry. Each stat has a base value for each section. Rolling new heroes will scroll through all unique heroes, eventually giving out heroes with high stats in single categories that could make your playthrough easier. The Upbringing adds permanent bonus stats on your new heroes, making each unique. Each hero is available in at most one town. The distribution of heroes is determined at the start of the campaign. Returning with permanent Aspects means that if they lost a limb previously, it's still lost, and if they gained a transformation or pet, they return with it.Ībout 14% of your tier 1 legacy heroes and 14% of your higher-tier legacy heroes are available at each town, up to a maximum of 10. They arrive equipped with tier-1 versions of their prior equipment, including any elemental enchantment but not other augments. (Think of it perhaps as a descendent or reincarnated self, or the way folktales of a character will put them in a hundred places, in a hundred stories at once.) You can choose a number of their previous Abilities for them to return with, equal to their legacy tier. They start at level equal to their legacy tier. The legacy hero returns as a younger version of their past self, including permanent Aspects and personality. You can choose to recruit heroes from your legacy, for +1 Legacy Point cost per legacy tier (stars). The Bard ability reduces the cost of recruitment by 1 LP.ĭuring intervals, a child of one of the heroes will often join the party for free. One recruitment event is offered per chapter, in which the player can pay legacy points to hire a new hero for the party.Īny time the party has fewer than 3 members another recruitment event will be offered.
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