![]() ![]() My advice for society play is, if something sounds too good to be true, it probably is and you should carefully consider what effect it might have on the GoodRightFun of everyone at the table, including the GM. See ya in three hours for the next session." Like many other ways to potentially "break the mod" don't be surprised if/when you run across a GM that says, "Congratulations, you win. So, is there a rule preventing this abuse of banking your spell slots on off days in these two spells? (And it's very appropriate for a Paladin, because it takes prisoners without harming them, which is what attracted my attention.) My Paladin/Shadowdancer looks like she could duplicate the effect with Shadow Call (a 1/day Shadow Conjuration spell like effect), and could accumulate instances of this on her "travel days", making a mockery of the 1/day ability. Honestly, I suspect that most of the kidnappings in Golarion use this spell. Sepia Snake Sigil is a "save or suck" spell that's particularly effective on infiltration missions: Hand NPC piece of paper, tell them it's an expose on Zarta Draleen's favorite bedroom habits, let them make the saving throw when they read the juicy details. Unless there's a rule specific to Society play (and I hope there is.) it looks like you could cast these spells repeatedly on down time traveling to destinations in a scenario, and "bank" them for future use. ![]() ![]() Sepia Snake Sigil (and to a lesser extent, Explosive Runes) look like corner case spells for Society play. ![]()
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